![]() ![]() There's also the issue of playing awful audio. This allows Player A to ensure the flavour of their team is preserved to a degree, even if Players B-E do not have the custom soundbank. The secondary list would be locked to default soundbanks, meaning you can't have "GLaDOS" as your primary and "TF2 Heavy" as your secondary. This means the game doesn't lose any of its "character" - Player A's team still has a distinct "flavour" for Player B, as opposed to Player B hearing the bog-standard soundbank and being filled with the disappointment of knowing there's a soundbank out there they don't own and can't hear*.Īs a possible alternative, players opting for a custom soundbank could select a secondary soundbank for online games. However, Worms Reloaded's solution to this problem is a little more novel - it will instead randomly select a soundbank for the other player to use for the duration of that particular round. ![]() a copy of the game installed on a US computer will use the American soundbank, one based on the UK will use English, and so on). In Worms 2, Worms Armageddon and Worms World Party, if Player A uses a soundbank that Player B does not have, Player B hears whichever is the default soundbank for their (Player B's) territory (i.e. I'd like to submit, though, that Team17 already solved this problem in Worms Reloaded, to a degree. If, for instance, I'm playing using a GLaDOS soundbank and I play online with someone who doesn't have it and Worms Armageddon then transfers the soundbank to the other player, are Team17 them responsible for distributing copyright material that they have no ownership of? Where does this put them, legally? It's a murky area to be sure, and one Team17 may not be willing to set foot into. The second problem is, oddly, a legal one. Not technically impossible, but something of a nightmare. We're looking at sharing multiple WAV files (which are of variable size, especially in the case of custom soundbanks which are often poorly compressed) either on-the-fly as and when needed, or all in one chunk prior to the start of a game, to as many as five other players. There are two key problems preventing this feature from being implemented. Pac-Man recently made a reasonable attempt at making an online solution work and failed () that seems like a step in the right direction even if it was unsuccessful. One feature people constantly seem to demand is the ability to use custom soundbanks online and have the other players hear them. ![]()
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